Two Twenty Minute Tales.
1) When the Clock strikes twelve.
2) The Damsdrak Diamond.

Introduction:

"Dad,let's do something over the Christmas holidays"
"Alright Cory,what do you have in mind"
"How about we each build a level and have them both finished by the time I go back to school?"
"Wow;I'm up for that! You do realise though,don't you,that we're going to be staying with your grandmother over Christmas itself,
and she has no computer;So we're talking about no more than 10 days of actual building opportunity?"
"No problem;we can do it!"

And that is how (and why) you have these two necesarily short levels available to download.We also used the same PC,
taking it in turns with the building process.The building work ended after 10 days on the 6th January,when the new school term started
(although testing,etc,has taken a long time due to school and/or work commitments).
Enjoy.


------------------------------------------------------------------------------------------------------------------------


When the Clock Strikes Twelve.

Plot:

The Elite Four, headed by a certain Gary Oak, are a group who's main aim it is to
turn the friendly area of Kanto into what can only be described as a battlefield 
full of wild monsters and people, known as trainers, who look to attack anything that moves.
In order for the Elite Four to carry out their plan, they need the help of Team Rocket, 
led by a man known as Giovanni. The only person who stands in their way is a 10 year old
boy called Ash Ketchum, who has foiled Team Rocket on several occasions. He knows, however, 
that he needs help if he is to defeat the Elite Four once and for all, so he sends a letter to Lara. 
The letter reads:

"Lara,

We in Kanto are in trouble, and you are the only one who can help us. 
Giovanni has nearly completed his mission and once he has, nothing will
stand in the Elite Four's way. 

Lara, you must enter Giovanni's factory and shut down production. Then
escape through the teleporter, all before the clock strikes twelve. At twelve, 
the power is shut down, and you will be unable to escape. 

If you succeed, then you will have brought us some valuable time. 

Ash."

After reading the letter, Lara immediately enters Giovanni's factory and
shuts down production. She runs towards the teleporter...

When The Clock Strikes Twelve.

Now the teleporter power is out and Lara must find and use the teleporter
fuses in order to make her escape. But beware, Giovanni isn't too happy
with Lara for delaying their mission, so his men have orders to kill on
sight. 

NOTE: This Tomb Raider Level has nothing to do with Pokemon in any way.



Bugs:

No known bugs.

Secrets: 

1 secret


Installation:

No installation required, just play from the folder.



Thanks to:

marksdad and eTux - betatesting
eTux - scripting
Everyone who contributed to the Steampunk package - objects and textures
You - downloading and playing the level.



Disclaimer:

"This level was not made and is not supported by Core Design Ltd. and Eidos Interactive."